Play It Again, Sam

It has been a long wait – almost seven years – since I wrote about the wonderful world of Samorost, and the creative opportunities it provides for an inventive teacher (see Sam, The Spaceship and Me), so you can imagine how excited I am to get my hands on Samorost 3, just released by Amanita Design, and described thus:-

‘Samorost 3 follows a curious space gnome who uses the powers of a magic flute to travel across the cosmos in search of its mysterious origins. Visit nine unique and alien worlds teeming with colourful challenges, creatures and surprises to discover, brought to life with beautiful artwork, sound and music.’

What’s not to like? If that doesn’t tempt you, have a look at the preview.

See also Machinarium, from the same company.

For teaching ideas across all curriculum areas, see previous post by following the link.

Digital Narrative Changes Gear

“My name is Alice. I’m nineteen years old, I have a boyfriend and I work at a remote gas station just outside the city. I’m up against the clock to deliver my latest college assignment before the deadline, but as usual things aren’t exactly going to plan. I’m surrounded by clutter and paperwork, bombarded by alerts and text messages. The last thing I need is a mysterious customer turning up in a gas-guzzling sports car…”

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The new-look Inanimate Alice website

Fans of Inanimate Alice, the popular digital novel for young adults, will be delighted that the much-awaited Episode 6 is due for imminent release. Building on the life experiences of the young protagonist Alice Field, Episode 6 takes the series to a new level, both in terms of the narrative and digital storytelling itself, moving from 2-D to a 3-D gaming platform and what is described as a ‘fully immersive’ experience for readers. Alice is now aged 19, and working in a remote gas station on the outskirts of town to pay for her studies at the local college, where she is …………well……….creating her own story. And this time around readers get to see under the bonnet and inside the engine of the story via Alice’s development blog, where she talks to the reader about scripting, 3D audio, video game graphics, spatial narratives and more.(http://devblog.inanimatealice.info/). This is a feature which started with the beautifully-crafted ‘Development Journal’ to accompany Episode 5: Hometown 2, and is especially interesting for students who are developing their own digital stories. Here is how the story-makers for the Bradfield Company describe what they are trying to achieve:-

“With Episode 6, I’ve been exploring Alice’s drive to become a games designer using the sort of technology and approach I could very much imagine Alice herself getting excited about. This episode feels like an immersive game – you literally are in Alice’s shoes. It’s quite multi-layered. As she gets older, the issues Alice has to deal with as her story unfolds get more complicated, and the more ambitious, adventurous and (hopefully) accomplished she becomes with new media.”

Andy Campbell, Director of Digital Media at One Development Trust (and Inanimate Alice developer)

“The challenge with Alice, traditionally a linear narrative, has been to build up her storytelling strengths (add more emotional arcs and depth, create three-dimensional characters) while responding to the user’s actions with a greater measure of agency (meaning, your choices have real consequences). The episode is in Unity 3D, which introduced a range of new interfaces and a free-roam environment with a first-person point of view. Instead of “playing as Alice,” my idea is to play as a “friend of Alice”—going along on her adventures, interacting with her, and occasionally making choices and taking actions that she might not like. The trick is, fans of Alice know that the user never actually sees her. In past episodes, her presence is most prominently featured in the form of narrative statements—simple text on the screen, aimed at her audience in an indirect but personal way. We’ll see how that plays out in this new format.”

Lorri Hopping, Game Developer, writer and narrative designer on Episode 6: The last Gas Station

If you can’t wait for the official release of Episode 6, you can watch the trailer and sign up for early access on Alice’s website at http://www.inanimatealice.com which will also give you free access to the Development Journal referred to earlier and some sneak previews of Episode 6 screenshots. I also have it on good authority that plans are underway for a special Teachers’ Edition of IA some time in the New Year, which will bring all of the educational resources from Episodes 1-5 into one neat package for use in the classroom.

In the meantime don’t forget that you can already access these episodes and some fantastic resources absolutely free by going to the website and clicking on Education. The Create link will take you to a gallery of content created by students of all ages from around the world, as well as the ‘featured classroom’ of Kristal Doolin, young ‘Teacher of the Year’ who talks about how Inanimate Alice transformed the way her students developed their literacy skills.

Finally, for a comprehensive overview of the learning opportunities afforded by using Inanimate Alice in the classroom, I would suggest you check out this article by Robert Stumbles, an educator with over 15 years experience teaching in schools in Australia and Japan. Fantastic stuff. Enjoy!

Found In Translation

One of the highlights of last week’s Scottish Film and Learning Festival was Rob Smith’s presentation ‘Using Film in the Classroom‘, which you can hear (though unfortunately not see) on the Radio EduTalk website by clicking here, and I would suggest that one of the reasons Rob’s workshops and Literacy Shed website are so popular, is that he is thoroughly convincing when he argues that using film in the classroom is the key to unlocking creativity, especially when it comes to the quality of children’s writing. And that is the point. Reading or watching film is often seen as an alternative to using printed texts, which leads to a polarised debate about the relative merits of films and books. ‘Books allow you to use your own imagination, while in a film the director has done all the work for you’, the argument goes, ‘and surely the only way to improve writing skills is by studying WRITTEN texts?’

If you listen to Rob, you will discover the fallacy of both statements, and if you accept that using books and using film in the classroom are not mutually exclusive, you will have made the problem disappear. Keep in mind also that there are many ways to create texts, and the written word is only one of them. Which is why one of my Ten Tools For Reading Film is the grandly titled ‘Generic Translation’, an approach which allows teachers and students to experiment with media and come to understand the possibilities each of them presents. Take this example of a short animation, based on the Charles Bukowski poem ‘The Man With The Beautiful Eyes’. What better way to develop an understanding of metaphor than by studying the printed text and the animation side-by-side.

You will find more detailed suggestions on how to use this film in the classroom, as well as many others, at the Moving Image Education website by clicking here.

To listen to more talks from the Scottish Film and Learning Festival see previous post.

Time To Get Into Film

Into-Film

See. Think. Make. Imagine.

It may be too late for Christmas, but one of the best professional development offers for teachers in the UK at the moment comes absolutely free, and it will still be available in the New Year. Into Film‘s recently expanded catalogue of teacher training covers all ages and stages, from nursery education to media studies, from beginners to seasoned film critics. I have written often on the blog about the potential of film (and specifically short films) to impact on literacy development in young people, and how, very often, it is only the teacher’s fear of what they regard as a lack of specialist subject knowledge that holds them back from using it more often. Now the solution is to hand.

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“Film is a powerful tool to engage young people, capture their imaginations and bring the written word to life. Our programme places film at the heart of education to engage and challenge students and bring texts to life. Our training demonstrates the benefits of using film as text to develop learners’ critical thinking, analytical and contextualisation skills. These skills are equally applicable to and transferable between film and literary texts. As film is both visual and auditory, learners develop skills of description, deduction and inference, as well as the ability to decode texts and translate images and sound into words.”

Into Film website

cinemaRecently I spent a couple of days working with fellow Into Film CPD providers on the new resources at the London Connected Learning Centre in Lambeth, and I have to say I came away truly inspired. Whether you are looking to use practical filmmaking to develop creative skills, to deliver aspects of the curriculum through the medium of film, or to develop a better understanding of the language and grammar of film itself, there really is something here for everyone.

 “The CPD session last month was extremely beneficial to me from both a teaching and learning perspective. I have already started implementing some of the videos into my own teaching practice…It genuinely was one of the most useful and practical courses I have been on for a very long time.”

Daniel Cooper, Assistant Head, Ysgol Park Waundew

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*Accessing the Into Film CPD is very simple. Generally speaking there should be a minimum of 15 trainees in a group, though exceptions can be made for those in small schools or more rural areas. Senior Leadership Teams, Heads of Department, Youth and Community group leaders, library staff, and local authorities can book free bespoke training events, with sessions ranging in length from 30 minutes to a full day. Literacy CPD and Filmmaking CPD strands may be delivered separately or as a complete package, and an Into Film CPD Practitioner will work with your event organiser to customise a session or sessions which are appropriate to the immediate needs of the group.If you are an individual teacher who would like to attend Into Film CPD training, but are unable to convince enough of your colleagues at this stage, you should visit http://www.intofilm.org/cpd-events where you will find a growing number of centrally-organised events taking place across the UK.

Why Not Start A Film Club?

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Into Film will also support teachers who want to set up and run film clubs in their own schools. To ensure that children and young people get the best educational and social experience from their clubs, Into Film also provide film club leaders with comprehensive training and support. Leaders are introduced to Into Film’s expertly curated film catalogue, then given advice and support on programming films which are appropriate for audience and purpose. Additional advice and resources are available should schools wish to develop filmmaking as part of their offering to young learners.

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*If you are in the South or South-West of Scotland, and wish to have free Film Literacy training in your school or local authority, please feel free to contact me directly. Contact details can be found at the top of the blog under ‘About’ or use the Comments section of this blogpost and I will contact you.

Related Posts:-

Film Shorts as Literacy Texts

Literacy, Film and the Scottish Survey

Ten Tools For Reading Film

Everyone Needs Positive Feedback #edcmooc

neverOne final reflection on the E-Learning and Digital Cultures MOOC (for now). Last week I wrote about what was required to complete the course. While it is not over-demanding, the possibility of failure is not something any of us welcomes, so it was with a sense of relief as well as satisfaction that I read the very positive comments on my final submission this morning, and discovered that I had secured a Grade 1 Pass (the only alternative being a Grade 0 Fail!).

I suspect that it is this aspect of the massive, open and online course which will attract most scepticism, if not outright cynicism, the fact that success and failure are based largely on the observations of your peers and not the course tutors. Yet in a way that is what I find most attractive about it. While the ultimate responsibility for learning remains with the learner, there is a great sense in which the whole endeavour is a collaborative effort. Every participant is reaching for a better understanding of the topic, not for the right answer. This piece of advice on the MOOC site sums it up perfectly:-

Giving and receiving constructive feedback
“Explaining your understanding of someone’s work to them will help them to refine their own understanding and will also help you refine your own – it’s a reciprocal process. This is the purpose of this peer feedback exercise.

Of course this formal exercise should not be the only opportunity that you take to interact with your fellow students during and after this course. This process is formal, and anonymous. You should seek to create your own opportunities for collaboration and discussion – in the discussion forum, and in self-organised and emergent groups in which you can cultivate relationships, pursue common interests, and engage in more intimate discussions.

You should be both supportive and critical in what you write. What might that mean in practice? The notion of being supportive is probably the easiest to understand. You are all in this together. This course – learning in general – is not a ‘zero-sum game’ where only one person can win and others must lose. When the group works together everyone benefits. Receiving feedback on our work provides valuable guidance and stimulus to further thought. Giving feedback on the work of others helps us to clarify our own thinking through the act of framing it in the process of communication. To be supportive will also imply courtesy and sensitivity in the way in which we express our views. We can more productively assimilate and work with a comment when the other gives it and we receive it in a context of politeness and trust.

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The notion of criticality is more difficult to grasp, not least because our everyday usage of the word tends to carry the implication of negative criticism – focusing on, and pointing out, what is wrong. However, it is perfectly possible to be positively critical as well. One may point out a strength in some work, and then build on this by giving advice as to how to enhance that strength. ‘I like what you have done there. It made me think of ….. You might consider incorporating …..’. Or it may be that you see a strength that the creator has not made as explicit as they might have done. Encouragement may then be offered to the creator to go further with what they have started. A positive criticality may involve seeking to empathise with the creator, and how he or she might take the next steps. It may be about articulating sincerely held questions about a piece of work, and about the creator’s intentions in its production.”

When I embarked on this 5-week course, one of my aims was to examine how the principles of the MOOC might be applied in school settings, within the context of compulsory education. Sharing the responsibility for learning, including greater use of peer assessment and feedback, and removing ourselves from that ‘zero-sum game’ might not be a bad place to start.

The E-Learning and Digital Cultures MOOC is offered by the University of Edinburgh via Coursera. If you are interested in taking part in a MOOC you may also want to have a look at the FutureLearn website where you will find courses run by some of the UK’s top universities.

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Assessing The Past, Predicting The Future #edcmooc

Flying MachinesThis is the final week of the E-Learning and Digital Cultures MOOC, so it is a time to look back and to look forward. What have I learned over the past five weeks, not only about the topic, but about the nature of the MOOC itself, and are MOOCs the way forward for education, or simply the latest fad? First, the reflection. I have really enjoyed engaging with the course materials and with the other course participants, through the discussion forums, Twitter conversations, Google Hangouts and other channels, but then I have become used to this way of learning over the past five or six years, so I was reasonably comfortable with it from the start. It could also be said that since I am no longer looking for full-time employment I have no more need for paper qualifications, and therefore my approach to the course, and to learning in general, has changed.

However, it would be easy to infer from all of the above that because of the very nature of the MOOC – free entry, high dropout rate, no formal qualification – that it is more ‘casual’ than traditional college or university courses. Not a bit of it. The course is highly-structured, deadlines are quite rigid, materials are well chosen and challenging, and tutor support is of the highest order. The standard of teaching is of a very high quality, at least on this MOOC, but unlike that in many conventional settings, it is highly focused and responsive to the needs of individual learners; feedback is more or less instant. There are no group lectures, but an introductory video to each block of study sets out clearly the themes and expectations for the week ahead. Whether these things are true of all MOOCs I have no idea, but for two very different takes on online learning I would recommend that you read this article, All Hail MOOCs. Just Don’t Ask If They actually Work, from Time magazine September 2013, and this post from the Learning with ‘e’s blog, The persistence of distance(learning) by Steve Wheeler.

“But what about assessment?”, I hear you ask, because while the internet has opened up the possibility of learning in all sorts of new ways, assessment still dominates much of our thinking and much of our conversation when it comes to education. Bear in mind that the course is only five weeks long, with a recommended study time of 5-7 hours per week, but since you asked, to ‘complete the course’ we have to submit a ‘digital artefact’ and evaluate the work of at least three other participants in the course, using agreed criteria – real peer assessment in action! The following notes are from the course guidance on the final assignment.

What do you mean by digital artefact?
We mean something that is designed to be experienced on and through the medbotium of the web. It will have the following characteristics:

  • it will contain a mixture of two or more of: text, image, sound, video, links.
  • it will be easy to access and view online.
  • it will be stable enough to be assessed for at least two weeks.

Try to have fun with this and use it as a chance to think broadly and creatively: anything goes in terms of the form of this assignment. As long as you keep the assessment criteria in mind you can be as experimental as you wish.

(Have FUN with this assessment? Doesn’t sound like an exam to me.)

Why do you want me to make a digital artefact?
Text is the dominant mode of expressing academic knowledge, but digital environments are multimodal by nature – they contain a mixture of text, images, sound, hyperlinks and so on. To express ourselves well on the web, we need to be able to communicate in ways that are ‘born digital’ – that work with, not against, the possibilities of the medium. This can be challenging when what we want to communicate is complex, especially for those who are used to more traditional forms of academic writing. Nevertheless, there are fantastic possibilities in digital environments for rethinking what it means to make an academic argument, to express understanding of complex concepts, and to interpret and evaluate digital work. In EDCMOOC, we have an opportunity to explore and experiment in a supportive and relatively low-stakes context. That’s why we want you to make an assignment that makes the most of the web – a digital artefact.

What topic should I choose?
There is a lot of flexibility in this assignment. You can choose to focus on the theme of ‘utopias and dystopias’, or on the theme of ‘being human’. You should use your artefact to express a question, an idea, a problem, a hope, a worry or a provocation that the course has raised for you. Consider how you can express something of your own context as an educator, student and/or technologist. What has the impact of this course been on your understanding of e- learning?

Actually, I am proposing to submit this series of blogposts as my digital artefact, but just for a bit of fun, I thought I would also try creating a short video clip which reflects a couple of the themes of the past month or so. The clip was created in iMovie, using the Trailer feature which allows you to choose which genre of film you are going to release (and makes things easier for beginners like me). It is also a very useful tool in the classroom if you are introducing young people to filmmaking, Thanks to a fortuitous tweet from one of my PLN, Kenny Pieper, I found these great templates for Planning a Better iMovie Trailer, which means you can spend some time working out what text to include – a good exercise in précis, since the more words you include the harder it is to read – and select your images in an appropriate sequence.

commonsThe images I used are from the Creative Commons, except the first three, which appear courtesy of my friends at Dreaming Methods and Inanimate Alice. The little running man was filmed on my phone at a street crossing in Girona, simply because it made me smile. I cropped it in iMovie itself using the cropping tool before inserting into the clip. The reason for creating the trailer was to encourage me to learn something about iMovie, which I had never used, and to express one or two of the course themes in a short timeframe.

One of these was what seemed to be the view of many technological determinists, that increasing technological advances will inevitably lead to a dystopian future, and the other was the fascinating idea that our use of metaphor tends to shape as well as reflect our view of the world. The green man on the ‘information highway’ is a very simple metaphor for the feeling that many people have when trying to navigate the world wide web – that they are in a very busy and potentially dangerous place – and he may also represent those ‘eco-warriors’ amongst us who are concerned that advances in technology are not made at the expense of the sustainability of the planet. I hope you find it interesting and amusing, and please feel free to evaluate it using the agreed criteria below.

Assessment criteria

These are the elements peer markers will be asked to consider as they engage with your artefact. You should make sure you know how your work will be judged by reading these criteria carefully before you begin.

  1. The artefact addresses one or more themes clearly relevant to the course
  2. The artefact demonstrates an understanding of one or more key concept from the course
  3. The artefact has something to say about education
  4. The choice of media is appropriate for the message
  5. The artefact stimulates a reaction in you, as its audience, e.g. emotion, thinking, action

So what of the future of MOOCs themselves? What I liked about taking part in the MOOC was the collaborative aspect of the learning – the sharing of ideas, the conversations around the key topics, and to some extent the random nature of some of the interactions. We were advised from the start that it would be impossible to contribute to every forum, to respond to every text, and to keep track of everything which was going on. This is an aspect of MOOCs which I imagine many people will find difficult. Similarly, if everything is conducted online, you could argue that the ‘human element’ is lost, and that there is no substitute for meeting people face-to-face, but one of the advantages of MOOCs is that they bring together (virtually) people from all over the world. The fact that the MOOC is free is important, allowing access to people regardless of their means, but what I find particularly appealing is this key message – when the focus of education is on the taking part, everyone’s a winner.

Redefining The Human #edcmooc

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Creative Commons Image by digitalbob8.

From ‘reasserting the human’, this week we move on to looking at ‘redefining the human’ in the final block of the E-Learning and Digital Cultures MOOC. Last week I wrote about how current educational theories and practices are largely based on differing versions of humanist philosophy. Now we are being asked to consider a rather different perspective on ‘being human’ in the digital age: the notion that we are already posthuman, and that ‘human being’ is a variously constructed social category, not a pre-determined and fixed entity with universal characteristics. Instrumental posthumanists, for example, treat the human body and human life as things that can and ought to be optimised by technologies. Pacemakers, cosmetic surgery, prostheses, exercise equipment that provides biofeedback data, genetically modified food, diet supplements and Google glass, for example, are all posthuman technologies that are already widely used in the ‘developed’ world, which begs the question, to what extent can we continue to enhance the human body and mind before we redefine what it is to be ‘human’, and what are the implications for education?

At the same time, where instrumental posthumanism is merely the integration of post-industrial technologies with humanist values, critical posthumanist theories challenge the very values and assumptions on which humanism is based, and though varied in nature, share the view that humanism is a limiting and most often oppressive ideology that needs careful examination. Humanism often includes the belief that ‘technology’ is the opposite of ‘natural humanity.’ Critical posthumanists do not see these as opposed: the human body is just as ‘technological’ or ‘mechanical’ as the digital device on which you’re reading this post. The brain and the heart rely on electricity, just as DNA is a kind of programming. Critical posthumanism holds that technology is itself neither good nor bad, helpful nor hurtful. It is the contexts in which it is used, the conditions under which it is produced, etc., that make it a positive or negative thing.

In True Skin, this short science-fiction film by Stephan Zlotescu, synthetic enhancement has become the norm, and the boundary between human and machine has been erased (think Pop-On Body Spares for humans). At the end of the film, the protagonist, when facing death – at least the death of his current body – takes advantage of an internet service which backs up all of his memories, which can then be inserted into his future (new) self. Sound familiar? It’s that old two-way ‘computer as human brain, human brain as computer’ metaphor (see previous post MOOCs and Metaphors).

What this notion says about the nature of mind, memory and learning, and the ways in which technological mediation is positioned in relation to it, is a theme which is also picked up in this week’s reading assignments, in particular in an article in Atlantic magazine in 2008 by Nicholas Carr, entitled Is Google Making Us Stupid?,  a defining polemic which became the water cooler around which critics of the internet gathered to bemoan the demise of critical thinking;-