This week I dropped in on the Amble GPX Project in Northumberland to see how they were progressing ahead of the official launch in July. When I arrived they were busy preparing to take their place the following day at the Alnwick Tourism Fair, a perfect opportunity to market their product and explain to the wider community exactly what a ‘geolocation treasure hunt’ is. Great progress had been made since my last visit in August 2010, and despite a number of frustrations with the software, the website has been
Some of the team prepare to meet the public at the Alnwick Tourism Fair
well and truly established. Next week a number of trails are being piloted, with invited guests of all ages being used as guinea pigs over the routes. Their feedback will be invaluable as the final routes and clues are put in place over the coming months. As the official ‘literacy adviser’ to the project, what struck me was how much the young people have matured since my first visit way back in December 2009. As Anna, the project leader, described it so aptly, they have now taken control of the project and are demonstrating leadership skills. Where, in the beginning, people would wait to be told what to do, they are now taking the initiative and doing it their way, because they know how they want it to turn out and they all have a vested interest in its success. There is no better argument than that for project-based learning!
Earlier this week I had the pleasure of returning to the beautiful Northumberland coast to check up on the progress of the young people of Amble and their highly ambitious GPX project.The aim of the project is to create an online community-based game, using GPS technology and geocaching techniques: a very sophisticated treasure-hunt to you and me! The game will be designed to encourage local people and visitors to discover a bit more about the history of this area of outstanding natural beauty. Although played via the web, players will actually follow a trail through Amble and the surrounding countryside as well as exploring the vibrant coastline, finding answers to the clues they are given through cryptic photos, video clips and puzzles accessed from their computer. Answers are then typed in or photo-evidence uploaded via computer or mobile phone, making the game not only active but highly interactive as well.
Facing a barrage of questions from The Literacy Adviser
For the past twelve months the young people have been expanding their own knowledge of the local area, while at the same time developing their interviewing techniques and coming to grips with new technologies such as digital photography, video editing and sound recording: A number of experts, both amateur and professional, have been enlisted to guide and advise the group. The project has reached an exciting stage, with plans in place to release a pilot version very soon, and discussions are already taking place about future mini-games and mobile apps. The official launch of the full version is scheduled for July 2011.
A flyer designed to promote Amble GPX
Just under a year ago I was contacted by the project’s manager Anna Williams, and asked if I would interview the youngsters and monitor the effect of the project on their literacy skills, a requirement of the Paul Hamlyn Foundation who are funding the project. At that point I spoke to them about what they hoped to gain from their involvement in the project and some of them were less certain than others. Watching them make a group presentation on the project this week, and listening to the way in which they handled a barrage of questions, it was clear that any of the earlier doubts or uncertainties had all but vanished. I’m looking forward to my next visit already!
If you would like more information about the Amble GPX project please contact Anna Williams at the Amble Development Trust (email@example.com)