Digital Narrative Changes Gear

“My name is Alice. I’m nineteen years old, I have a boyfriend and I work at a remote gas station just outside the city. I’m up against the clock to deliver my latest college assignment before the deadline, but as usual things aren’t exactly going to plan. I’m surrounded by clutter and paperwork, bombarded by alerts and text messages. The last thing I need is a mysterious customer turning up in a gas-guzzling sports car…”

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The new-look Inanimate Alice website

Fans of Inanimate Alice, the popular digital novel for young adults, will be delighted that the much-awaited Episode 6 is due for imminent release. Building on the life experiences of the young protagonist Alice Field, Episode 6 takes the series to a new level, both in terms of the narrative and digital storytelling itself, moving from 2-D to a 3-D gaming platform and what is described as a ‘fully immersive’ experience for readers. Alice is now aged 19, and working in a remote gas station on the outskirts of town to pay for her studies at the local college, where she is …………well……….creating her own story. And this time around readers get to see under the bonnet and inside the engine of the story via Alice’s development blog, where she talks to the reader about scripting, 3D audio, video game graphics, spatial narratives and more.(http://devblog.inanimatealice.info/). This is a feature which started with the beautifully-crafted ‘Development Journal’ to accompany Episode 5: Hometown 2, and is especially interesting for students who are developing their own digital stories. Here is how the story-makers for the Bradfield Company describe what they are trying to achieve:-

“With Episode 6, I’ve been exploring Alice’s drive to become a games designer using the sort of technology and approach I could very much imagine Alice herself getting excited about. This episode feels like an immersive game – you literally are in Alice’s shoes. It’s quite multi-layered. As she gets older, the issues Alice has to deal with as her story unfolds get more complicated, and the more ambitious, adventurous and (hopefully) accomplished she becomes with new media.”

Andy Campbell, Director of Digital Media at One Development Trust (and Inanimate Alice developer)

“The challenge with Alice, traditionally a linear narrative, has been to build up her storytelling strengths (add more emotional arcs and depth, create three-dimensional characters) while responding to the user’s actions with a greater measure of agency (meaning, your choices have real consequences). The episode is in Unity 3D, which introduced a range of new interfaces and a free-roam environment with a first-person point of view. Instead of “playing as Alice,” my idea is to play as a “friend of Alice”—going along on her adventures, interacting with her, and occasionally making choices and taking actions that she might not like. The trick is, fans of Alice know that the user never actually sees her. In past episodes, her presence is most prominently featured in the form of narrative statements—simple text on the screen, aimed at her audience in an indirect but personal way. We’ll see how that plays out in this new format.”

Lorri Hopping, Game Developer, writer and narrative designer on Episode 6: The last Gas Station

If you can’t wait for the official release of Episode 6, you can watch the trailer and sign up for early access on Alice’s website at http://www.inanimatealice.com which will also give you free access to the Development Journal referred to earlier and some sneak previews of Episode 6 screenshots. I also have it on good authority that plans are underway for a special Teachers’ Edition of IA some time in the New Year, which will bring all of the educational resources from Episodes 1-5 into one neat package for use in the classroom.

In the meantime don’t forget that you can already access these episodes and some fantastic resources absolutely free by going to the website and clicking on Education. The Create link will take you to a gallery of content created by students of all ages from around the world, as well as the ‘featured classroom’ of Kristal Doolin, young ‘Teacher of the Year’ who talks about how Inanimate Alice transformed the way her students developed their literacy skills.

Finally, for a comprehensive overview of the learning opportunities afforded by using Inanimate Alice in the classroom, I would suggest you check out this article by Robert Stumbles, an educator with over 15 years experience teaching in schools in Australia and Japan. Fantastic stuff. Enjoy!

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Alice Is Coming Home

Good news for fans of the wonderful Inanimate Alice series. The long-awaited Episode 5 will be released on 1st December along with a newly re-vamped website, access to designer’s journals and a gallery of student-created content. If you haven’t met Alice before, now is the time to catch up!

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Alice Through the Looking Glass

Regular readers of the blog will know of my admiration for Inanimate Alice, the digital novel which has captured the imagination of teachers and young readers around the world, and many of you have already introduced your own students to the story, as well as making full use of the literacy resources which accompany the four episodes currently on the website. (You can catch up with my previous posts on Alice here, here and here). After reading about Alice and her travels, young people love to write their own version of the next episode, setting it in their own locations and introducing new characters, but their most frequently asked question is, When are we going to see Episode 5? Recently I caught up with producer Ian Harper of The Bradfield Company at his Vancouver Island base and asked him that very question, as well as what readers might expect as our eponymous heroine develops into young adulthood.

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TLA. It has been a long time since Episode 4 appeared online. When can fans expect to see Episode 5 and can you give us any clues as to what it might look like?

Ian Harper. Yes it has been a while since Episode 4 appeared. Way too long in fact. We haven’t been entirely idle in the meantime and have been concentrating our efforts on establishing relationships with partnerships that will grow the title for the long term. Particularly noteworthy in this regard is the relationship we have established with Education Services Australia, the government organisation that has been responsible for the development of the curriculum across the country. We are delighted that Inanimate Alice was the first digital text chosen to be adopted into that national curriculum. That feels like a landmark moment. Education Services Australia has invested in both the development of new content and in the title’s discoverability across all of the nations education platforms and websites. Quite a commitment. It has certainly put Australia firmly on Alice’s map. This year we are developing interactive journals and translating the first four episodes of the series into Japanese and Indonesian for ESA’s Language Learning Space. We must be doing something right!

I digress. These developments, though, have encouraged our creative team to proceed with the development of that long-awaited Episode 5. It is in production now with a planned completion date of the end of May 2014. We are seeking promotion of the episode in similar way to the launch of Episode 3 in the Guardian newspaper. Readers of the series will see familiar scenes in Episode 5 as this episode is set in the same town, the same school as Episode 4. However, Alice is two years older and trying out her storytelling skills using the Unity game engine for the very first time. So those readers may well be surprised to see 3D effects within a 2D linear storyline. This episode provides the transition to the full-on 3D explorable environment we are anticipating for Episode 6 when Alice is “off to college.”

I’m hopeful that long-standing friends of Alice will be pleasantly surprised by developments. There has been much more going on behind the scenes than can be gained from viewing the website. For example, the new Australian project will form part of Season 5: Gap Year where Alice takes up travelling once again, this time without her parents or the Aunt who accompanies her around Europe as part of Season 4. With Japan and Indonesia on the itinerary it is shaping up to be quite a year. Tasters, at least, of each of these Seasons will appear during the year and we will open up windows on Japanese and Indonesian culture in the same way that we have done with Alice’s Australian adventures. Expect to hit the ‘Japan’ button and find yourself in Hiroshima. ‘Indonesia’ will lead to Jakarta and the gateway to a country that doesn’t know how many islands it comprises.

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Work in Progress. A screenshot from Inanimate Alice episode 5. The bird silhouettes, like the cat and the nightclub in the following two shots, are animated and move gently, creating a sense of depth.

TLA. You have said often that IA was written as entertainment rather than education. Have you been surprised by the uptake from teachers around the world, and how do you account for its tremendous popularity in classrooms?
Ian Harper. For sure, teachers have taken us by surprise on many occasions and continue to do so, after all this time. The first surprise came quite early on when we noticed, from the website statistics, that most of the site users were teachers and, importantly, they represented almost all of those returning to the site time after time. It was then we decided to switch tactics and actively support teachers in their endeavours.
As the numbers grew, we were able to detect trends in usage and saw that in addition to literacy objectives teachers were using it right across the curriculum with high-spots naturally in literacy and ICT education. What was at first a surprise and continues to be a joy is the uptake in the language learning community. Around the world, British Council teachers of English are among the title’s strongest supporters. We see usage at international schools particularly across the Pacific Rim. The translations, too, have served to widen uptake with Spanish being by far the most popular at this time. This interest is from the Spanish speaking Americas as much as Spain itself. There are multiple factors at play when it comes to its popularity, the strongest of which must surely come under the heading of engagement. Students are immediately gripped by the dramatic storyline and teachers can rely on having the attention of everyone in the classroom. This is a primary consideration whether students are high performers or reluctant learners. It has turned into a bit of a mantra but one of the beauties of the title is that is suitable for deep-reading and re-reading, The story bears revisiting and viewers are often delighted when they experience something fresh on each occasion.
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TLA. How many episodes are planned in total, and how fully developed are they?

Ian Harper. We have long held on to the vision that there will be ten episodes in all, spanning Alice’s life from an 8 year old through to her mid-twenties, when we see that she has achieved her ambition to work as a computer game designer. One of the first tasks undertaken, by the writers Kate Pullinger and Chris Joseph, was to develop a story bible that not only described the arc of the narrative but also delved into the multimedia guidance we needed to understand her circumstances at each juncture. This document keeps us generally on track in managing her ever-improving skills as a digital creative, yet affords the flexibility for us to learn both from feedback gained and the improving technologies that help us better present the story. Beyond Episode 6 which has an established format, we have not developed the later episodes in any detail. The shift to 3D graphics and the provision of interactive journals that will run alongside and in-between episodes allow great opportunities to discuss challenges and intended outcomes with partners.

TLA. Are you prepared to give away the ending of the story?

Ian Harper. The straightforward answer to this question is NO! However, I can tell you that the complexity and interactivity increases exponentially with each episode and that by the end of the series the last episode will have the look and feel of a AAA computer game title. That ambition brings great challenges and we hope to surprise and delight ‘Friends of Alice’ many times along the way. It is no secret that the Inanimate Alice series was developed from a theatrical movie screenplay. The ambition holds that folks, having met Alice through all 10 episodes, 3 hours of screen-time, but never having seen her face, will want to visit the Tokyo Games Show and meet her together with Brad for the first time.
TLA. One of the features which makes IA unique is that, in your own words, it was ‘born digital’. Do you think that the era of the paper book is over?
Ian Harper. By no means. The printed word remains just as fascinating, just as gripping as it always did. People still love to get their hands on a book. I’m sure that that desire will remain, but the sorts of books that consumers will buy in paper form will certainly change. The revolution we are now experiencing centres on content, words with audio-visual accompaniment, appearing in multiple forms, often concurrently. Formerly, readers would have the single option of getting their hands on a paper book. Now they can read and experience on myriad devices. They can browse now or download for later reading. They have the choice of ‘read only’ or selecting an enhanced version that offers the prospect of venturing outside of the linear narrative. This enhanced narrative experience is in its formative stages and its an exciting time to see this unfold.
From our perspective, one of the great advantages of having the title ‘born digital’ is the prospect of simply being able to take the title in any direction. It’s just as easy to anticipate smartphone delivery as it is to imagine what Inanimate Alice looks like in print formats. Ease of translation and switching between translations suggests far greater reach than the mere option of “do you want the paperback or PDF on an e-reader?” and thinking beyond “how much is it?” What fascinates me is the challenge of delivering stories and translations for example in print to students in Australia, while offering a mobile version of the stories directly to kids in Japan, China and Indonesia. This kind of reach was the sole domain of the world’s largest publishers until digital came along.
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If you haven’t already joined Alice’s growing band of supporters you can do so in a number of ways. Here are a few of them.
Follow Alice on Twitter
Like Alice on Facebook 
Follow Kenny Pieper and his English class as they engage with Alice here
Find out more about Alice on Wikipedia
Read the latest Alice news at Scoop.it!
Collect Alice images and pin them at Pinterest
See how other teachers are using the Alice stories on Edmodo
Download and re-mix the the digital assets from ‘Alice in Australia’
 

E-Books and Beyond: The Future of Children’s Literature.

Alice in Australia Story Six – Game Play

Last week I had the pleasure of introducing Inanimate Alice to the 12th Annual E-Books Conference in Edinburgh, Scotland’s ‘largest annual ebooks discussion for librarians’, a presentation which I began by pointing out that IA is not in fact an e-book, in the sense that it is not an existing product which has been digitised for reading from a screen, but that it is a born-digital, transmedia text for younger readers, combining conventional written text with images, sound and games. Incidentally, one of the amusing aspects of the conference was the ongoing discussion about whether the term ‘e-books’ should have a hyphen or not, a debate which to my knowledge has not yet been resolved! The distinction between the e-book and the digital narrative is an important one to make, not least because of the implications for the development of literacy skills, where traditionally we have focused on reading (words) or reading (pictures) as separate entities, rather than developing a proper understanding of their interconnectedness.

For those of you who have not yet met Inanimate Alice, please visit the website and explore its many possibilities for use in the classroom. If you are already an IA fan, you will be excited by the latest developments, which include a mini-series set in Australia between Episodes 1 and 2. As the first story begins, Alice has moved to Melbourne with her parents and is having to adjust to living in yet another new country. Brad – her beloved digital friend – has gone missing from her device (she thinks perhaps she left him behind in China!), and the buzzing beehive in the neighbour’s garden is making her very nervous. Has Brad disappeared for good? And will those bees escape?!

Alice in Australia Story Two – Buried Treasure

Alice in Australia introduces a young audience to whole new levels of inventiveness, with stories by award-winning writer Kate Pullinger, stunning imagery by the pioneering digital artist Chris Joseph, and the whole thing brought to life by creative developer Andy Campbell. Uniquely as far as I can tell (please correct me if I’m wrong) the series offers teachers and students the digital assets from each of the episodes, completely free, which allows them to re-create the narratives with strikingly professional results. The stories can be downloaded as comic books, with ‘words only’ allowing readers to create their own images, or as picture stories to which dialogue can be added by the student. Add in the fact that the soundtrack and sound effects are also downloadable as MP3 files, and you have a complete set of materials with which to introduce young learners to the world of digital narrative and transmedia storytelling, where the only limits are the limits of their imagination.

Welcome to Planet Alice

Fans of the digital novel Inanimate Alice – and the number is growing rapidly – will be interested to hear of some new developments and more resources for teachers. The series was given a boost this week with the publication, in conjunction with new global education partners Promethean, of the third edition of Alice’s School Report which features a ringing endorsement from no less a figure than filmmaker, media expert and educational authority Lord David Puttnam:

“Here is a terrific reading-from-the-screen experience that talks the language of digitally literate educators. Kids will read this when they won’t read from books. It’s vivid moving imagery embracing some of the techniques used in both film and video-games. It’s authentic rich-media, yet it is a high-quality text that teachers can rely on. Surprisingly intimate, the feeling for the characters forms in your head, just like reading a book, surely more so for those whose prefer engagement with “born digital” material. Kids will love reading with Alice.”  David Puttnam

Read the full School Report here.

One welcome change to the new-look IA website is the addition of a Starter Activities Booklet on Episode 1 for teachers who are new to the story, while a host of extra materials can be found on the Promethean Planet website. No need to have or use a whiteboard to access the materials, simply open a free account and go to the User Group to find out how other teachers and kids have been engaging with Alice and taking her on their own adventures. If you are a teacher discovering Inanimate Alice for the first time, I suggest you watch and listen to the introduction from teacher-librarian and media specialist Laura Fleming, and if you are  introducing young people to Inanimate Alice for the first time, this film trailer is perfect for setting the scene. Perhaps after reading the series you could challenge them to make their own version. Find out how to make a film trailer here.

Alice’s School Report – Making Great Progress

Regular readers of the blog will know that I am a huge fan of Inanimate Alice, the online digital novel which looks to me, and an increasing number of teachers across the world, like it begins to define the future of reading for young people in a transmedia world. The power of Alice as a learning context for teachers and students is only beginning to be felt but for those who already ‘get it’ the benefits have been enormous, not only in terms of student engagement with the narrative as a quality story, but more especially with their immediate, spontaneous and almost universal desire to write their own versions, episodes and storylines using whatever tools they have available to them, even if that only amounts to pencils and paper. If you have any responsibility for teaching literacy, imagine a text so powerful that your students, including the most difficult to motivate, are demanding to write! Laura Fleming, a library media specialist from River Edge, New Jersey, who is responsible for Alice’s School Reports and the Inanimate Alice Facebook page, sums it up well:

“As students are interacting with the story, they are active participants in telling the story. They fully understand what it is like to walk in the character’s shoes. In using this digital novel I have never seen them more engaged in text.”

A new feature on the IA website is Alice’s School Report. The second issue has an interview with the series’ artist Chris Joseph and features the work of English teacher Nancy Boag and her second year students at Ayr Academy in South Ayrshire, Scotland. Read too about how, for one secondary teacher, using IA has not only transformed his classroom but his whole approach to learning and teaching – Just Trying to be Better than Yesterday.

Megan decided to set Episode 5 in Glasgow.
Megan

To see some more of her classmates’ stories click here.

Alice in Multimedialand

You’ve read the book, you may have seen the film. Now read/watch the “vook”. The digitisation of books began with the advent of e-readers like Kindle and Sony, which can hold dozens of books in one hand-held device, but which largely reproduced the format of a traditional, print-based book with occasional illustrations. All of that is about to change, however, as publishers increasingly look to attract new readers with the “vook”, which is effectively a combination or “mash-up” of text, video and web-based media for a more interactive experience. Responses to the new format have so far been very mixed, reminiscent of the old book versus film debates, with advocates of the book arguing that it is always preferable to create your own images than to have someone else create them for you. The advantages of the mult-modal format may be more obvious for non-fiction texts, such as cookery or fitness books,but does it really work for fiction, or in an educational context?

To read more about vooks and the debates surrounding them click on this link to the full article in The New York Times.

One group of people who are thoroughly convinced that multimedia texts are the way ahead are the ciTeach Inanimate Alicereators of Inanimate Alice, a digi-novel in ten episodes, each one of them a self-contained chapter in the life of Alice and her digital friend Brad. The narrative takes Alice as an eight-year-old who lives with her parents in remote Northern China, and brings her through various global adventures to the point where, in her twenties, she is an animator with the biggest games company in the world. Increasing in difficulty and interactivity as the reader progresses, it is claimed that the story appeals to a wide range of readers, and it comes with an impressive educational support pack, free to teachers. Click on the image for more details, and please let them, and me, know what you think.